float h; // hypotenuse, which is the distance between attacker to head
float a; // adjacent side, which is the distance between attacker and the point on w_shotdir that is closest to head.origin
h = vlen(head_center - passer_center);
float h; // hypotenuse, which is the distance between attacker to head
float a; // adjacent side, which is the distance between attacker and the point on w_shotdir that is closest to head.origin
h = vlen(head_center - passer_center);