+/**
+ * Called when a player is damaged
+ */
+#define EV_PlayerDamaged(i, o) \
+ /** attacker */ i(entity, mutator_argv_entity_0) \
+ /** target */ i(entity, mutator_argv_entity_1) \
+ /** health */ i(int, mutator_argv_int_0) \
+ /** armor */ i(int, mutator_argv_int_1) \
+ /** location */ i(vector, mutator_argv_vector_0) \
+ /**/
+MUTATOR_HOOKABLE(PlayerDamaged, EV_PlayerDamaged);
+