-REPLICATE(autoswitch, bool, "cl_autoswitch");
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-REPLICATE(cvar_cl_allow_uid2name, bool, "cl_allow_uid2name");
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-REPLICATE(cvar_cl_allow_uidranking, bool, "cl_allow_uidranking");
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-REPLICATE(cvar_cl_autoscreenshot, int, "cl_autoscreenshot");
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-REPLICATE(cvar_cl_autotaunt, float, "cl_autotaunt");
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-REPLICATE(cvar_cl_clippedspectating, bool, "cl_clippedspectating");
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-REPLICATE(cvar_cl_handicap, float, "cl_handicap");
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-REPLICATE(cvar_cl_gunalign, int, "cl_gunalign");
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-REPLICATE(cvar_cl_jetpack_jump, bool, "cl_jetpack_jump");
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-REPLICATE(cvar_cl_movement_track_canjump, bool, "cl_movement_track_canjump");
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-REPLICATE(cvar_cl_newusekeysupported, bool, "cl_newusekeysupported");
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-REPLICATE(cvar_cl_noantilag, bool, "cl_noantilag");
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-REPLICATE(cvar_cl_physics, string, "cl_physics");
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-REPLICATE(cvar_cl_voice_directional, int, "cl_voice_directional");
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-REPLICATE(cvar_cl_voice_directional_taunt_attenuation, float, "cl_voice_directional_taunt_attenuation");
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-REPLICATE(cvar_cl_weaponimpulsemode, int, "cl_weaponimpulsemode");
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-REPLICATE(cvar_g_xonoticversion, string, "g_xonoticversion");
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-REPLICATE(cvar_cl_cts_noautoswitch, bool, "cl_cts_noautoswitch");
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-REPLICATE(cvar_cl_weapon_switch_reload, bool, "cl_weapon_switch_reload");
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-REPLICATE(cvar_cl_weapon_switch_fallback_to_impulse, bool, "cl_weapon_switch_fallback_to_impulse");
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