+ CHECK_MUTATOR_ADD("g_pinata", mutator_pinata, !cvar("g_minstagib"));
+ CHECK_MUTATOR_ADD("g_midair", mutator_midair, 1);
+ CHECK_MUTATOR_ADD("g_bloodloss", mutator_bloodloss, !cvar("g_minstagib"));
+ CHECK_MUTATOR_ADD("g_random_gravity", mutator_random_gravity, 1);
+ CHECK_MUTATOR_ADD("g_multijump", mutator_multijump, 1);
+ CHECK_MUTATOR_ADD("g_melee_only", mutator_melee_only, !cvar("g_minstagib"));
+ CHECK_MUTATOR_ADD("g_nades", mutator_nades, 1);