pickedup |= Item_GiveAmmoTo(item, player, RES_CELLS, g_pickup_cells_max);
pickedup |= Item_GiveAmmoTo(item, player, RES_PLASMA, g_pickup_plasma_max);
pickedup |= Item_GiveAmmoTo(item, player, RES_FUEL, g_pickup_fuel_max);
pickedup |= Item_GiveAmmoTo(item, player, RES_CELLS, g_pickup_cells_max);
pickedup |= Item_GiveAmmoTo(item, player, RES_PLASMA, g_pickup_plasma_max);
pickedup |= Item_GiveAmmoTo(item, player, RES_FUEL, g_pickup_fuel_max);