+// flag set on worldspawn so that the code knows if it is dedicated or not
+bool server_is_dedicated;
+
+string cvar_changes;
+string cvar_purechanges;
+float cvar_purechanges_count;
+
+string modname;
+
+string gamemode_name;
+
+string clientstuff;
+
+string matchid;
+
+.string fog;
+
+float intermission_running;
+float intermission_exittime;
+float alreadychangedlevel;
+