const int WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
const int WINNING_STARTSUDDENDEATHOVERTIME = 3; // no winner, enter suddendeath overtime NOW
const int WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
const int WINNING_STARTSUDDENDEATHOVERTIME = 3; // no winner, enter suddendeath overtime NOW
float WinningCondition_Scores(float limit, float leadlimit);
void SetWinners(.float field, float value);
void IntermissionThink(entity this);
float WinningCondition_Scores(float limit, float leadlimit);
void SetWinners(.float field, float value);
void IntermissionThink(entity this);