return;
found_secrets = found_secrets + 1;
WriteByte (MSG_ALL, SVC_FOUNDSECRET);
return;
found_secrets = found_secrets + 1;
WriteByte (MSG_ALL, SVC_FOUNDSECRET);
else
{ // we can't just remove (self) here, because this is a touch function
// called wheil C code is looping through area links...
else
{ // we can't just remove (self) here, because this is a touch function
// called wheil C code is looping through area links...
&& (self.spawnflags & SPAWNFLAG_NOMESSAGE) == 0)
centerprint(activator, "Sequence completed!");
self.enemy = activator;
&& (self.spawnflags & SPAWNFLAG_NOMESSAGE) == 0)
centerprint(activator, "Sequence completed!");
self.enemy = activator;
Damage(other, self, self, self.dmg, DEATH_HURTTRIGGER, other.origin, '0 0 0');
}
}
Damage(other, self, self, self.dmg, DEATH_HURTTRIGGER, other.origin, '0 0 0');
}
}
self.message2 = "was thrown into a world of hurt by";
// self.message = "someone like %s always gets wrongplaced";
self.message2 = "was thrown into a world of hurt by";
// self.message = "someone like %s always gets wrongplaced";