vector oldmovedir = actor.(weaponentity).movedir;
actor.(weaponentity).movedir = vs;
W_SetupShot_ProjectileSize(actor, weaponentity, '-3 -3 -3', '3 3 3', true, 0, SND_HOOK_FIRE, CH_WEAPON_B, 0, WEP_HOOK.m_id);
vector oldmovedir = actor.(weaponentity).movedir;
actor.(weaponentity).movedir = vs;
W_SetupShot_ProjectileSize(actor, weaponentity, '-3 -3 -3', '3 3 3', true, 0, SND_HOOK_FIRE, CH_WEAPON_B, 0, WEP_HOOK.m_id);