dbr.solid = self.debrissolid;
if(dbr.solid != SOLID_BSP) // SOLID_BSP has exact collision, MAYBE this works? TODO check this out
setsize(dbr, '0 0 0', '0 0 0'); // needed for performance, until engine can deal better with it
dbr.solid = self.debrissolid;
if(dbr.solid != SOLID_BSP) // SOLID_BSP has exact collision, MAYBE this works? TODO check this out
setsize(dbr, '0 0 0', '0 0 0'); // needed for performance, until engine can deal better with it