string W_Name(float weaponid);
void FixIntermissionClient(entity e);
void FixClientCvars(entity e);
string W_Name(float weaponid);
void FixIntermissionClient(entity e);
void FixClientCvars(entity e);
.float team_forced; // can be a team number to force a team, or 0 for default action, or -1 for forced spectator
.float team_forced; // can be a team number to force a team, or 0 for default action, or -1 for forced spectator