+STATIC_INIT(defs)
+{
+ g_monsters = IL_NEW();
+ g_waypoints = IL_NEW();
+ g_vehicles = IL_NEW();
+ g_turrets = IL_NEW();
+ g_mines = IL_NEW();
+ g_projectiles = IL_NEW();
+ g_items = IL_NEW();
+ g_initforplayer = IL_NEW();
+ g_clones = IL_NEW();
+ g_spawnpoints = IL_NEW();
+ g_bot_targets = IL_NEW();
+ g_bot_dodge = IL_NEW();
+ g_damagedbycontents = IL_NEW();
+ g_railgunhit = IL_NEW();
+ g_ladders = IL_NEW();
+ g_locations = IL_NEW();
+ g_saved_team = IL_NEW();
+ g_monster_targets = IL_NEW();
+ g_pathlib_nodes = IL_NEW();
+}