.entity swampslug; // Uses this to release from swamp ("untouch" fix)
.float in_swamp; // bool
.entity swampslug; // Uses this to release from swamp ("untouch" fix)
-// footstep interval
-.float nextstep;
-
float blockSpectators; //if set, new or existing spectators or observers will be removed unless they become a player within g_maxplayers_spectator_blocktime seconds
.float spectatortime; //point in time since the client is spectating or observing
void checkSpectatorBlock();
float blockSpectators; //if set, new or existing spectators or observers will be removed unless they become a player within g_maxplayers_spectator_blocktime seconds
.float spectatortime; //point in time since the client is spectating or observing