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-.string spawnmob;
-.float monster_attack;
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-float monster_skill;
-float spawncode_first_load; // used to tell the player the monster database is loading (TODO: fix this?)
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-.entity monster_owner; // new monster owner entity, fixes non-solid monsters
-.float monstercount; // per player monster count
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-.float stat_monsters_killed; // stats
-.float stat_monsters_total;
-float monsters_total;
-float monsters_killed;
-void monsters_setstatus(); // monsters.qc
-.float monster_moveflags; // checks where to move when not attacking