+ else if (it.classname == "item_shield") {
+ this.invincible_finished = it.count;
+ this.netname = cons(this.netname, "invincible");
+ }
+ else if (it.classname == "item_strength") {
+ this.strength_finished = it.count;
+ this.netname = cons(this.netname, "strength");
+ }