- {
- /*
- only reset players if a restart countdown is active
- this can either be due to cvar sv_ready_restart_after_countdown having set
- restart_mapalreadyrestarted to 1 after the countdown ended or when
- sv_ready_restart_after_countdown is not used and countdown is still running
- */
- if (restart_mapalreadyrestarted || (time < game_starttime))
- {
- //NEW: changed behaviour so that it prevents that previous spectators/observers suddenly spawn as players
- if (self.classname == "player") {
- //PlayerScore_Clear(self);
- if(g_lms)
- PlayerScore_Add(self, SP_LMS_LIVES, LMS_NewPlayerLives());
- self.killcount = 0;
- //stop the player from moving so that he stands still once he gets respawned
- self.velocity = '0 0 0';
- self.avelocity = '0 0 0';
- self.movement = '0 0 0';
- PutClientInServer();
- }
- }
+ //NEW: changed behaviour so that it prevents that previous spectators/observers suddenly spawn as players
+ if (IS_PLAYER(self)) {
+ //PlayerScore_Clear(self);
+ if(g_lms)
+ PlayerScore_Add(self, SP_LMS_LIVES, LMS_NewPlayerLives());
+ self.killcount = 0;
+ //stop the player from moving so that he stands still once he gets respawned
+ self.velocity = '0 0 0';
+ self.avelocity = '0 0 0';
+ self.movement = '0 0 0';
+ PutClientInServer();