else if(inWarmupStage && !g_warmup_allow_timeout) { print_to(caller, "^7Error: You can not call a timeout in warmup-stage."); }
else if(time < game_starttime) { print_to(caller, "^7Error: You can not call a timeout while the map is being restarted."); }
else if(caller && (caller.allowed_timeouts < 1)) { print_to(caller, "^7Error: You already used all your timeout calls for this map."); }
else if(inWarmupStage && !g_warmup_allow_timeout) { print_to(caller, "^7Error: You can not call a timeout in warmup-stage."); }
else if(time < game_starttime) { print_to(caller, "^7Error: You can not call a timeout while the map is being restarted."); }
else if(caller && (caller.allowed_timeouts < 1)) { print_to(caller, "^7Error: You already used all your timeout calls for this map."); }