- this.wasplayer = true;
- this.iscreature = true;
- this.teleportable = TELEPORT_NORMAL;
- if(!this.damagedbycontents)
- IL_PUSH(g_damagedbycontents, this);
- this.damagedbycontents = true;
- set_movetype(this, MOVETYPE_WALK);
- this.solid = SOLID_SLIDEBOX;
- this.dphitcontentsmask = DPCONTENTS_BODY | DPCONTENTS_SOLID;
- if (autocvar_g_playerclip_collisions)
- this.dphitcontentsmask |= DPCONTENTS_PLAYERCLIP;
- if (IS_BOT_CLIENT(this) && autocvar_g_botclip_collisions)
- this.dphitcontentsmask |= DPCONTENTS_BOTCLIP;
- this.frags = FRAGS_PLAYER;
- if (INDEPENDENT_PLAYERS) MAKE_INDEPENDENT_PLAYER(this);
- this.flags = FL_CLIENT | FL_PICKUPITEMS;
- if (autocvar__notarget)
- this.flags |= FL_NOTARGET;
- this.takedamage = DAMAGE_AIM;
- this.effects = EF_TELEPORT_BIT | EF_RESTARTANIM_BIT;
- this.dmg = 2; // WTF
-
- if (warmup_stage) {
- this.ammo_shells = warmup_start_ammo_shells;
- this.ammo_nails = warmup_start_ammo_nails;
- this.ammo_rockets = warmup_start_ammo_rockets;
- this.ammo_cells = warmup_start_ammo_cells;
- this.ammo_plasma = warmup_start_ammo_plasma;
- this.ammo_fuel = warmup_start_ammo_fuel;
- this.health = warmup_start_health;
- this.armorvalue = warmup_start_armorvalue;
- this.weapons = WARMUP_START_WEAPONS;
- } else {
- this.ammo_shells = start_ammo_shells;
- this.ammo_nails = start_ammo_nails;
- this.ammo_rockets = start_ammo_rockets;
- this.ammo_cells = start_ammo_cells;
- this.ammo_plasma = start_ammo_plasma;
- this.ammo_fuel = start_ammo_fuel;
- this.health = start_health;
- this.armorvalue = start_armorvalue;
- this.weapons = start_weapons;
- }
- SetSpectatee_status(this, 0);
-
- this.superweapons_finished = (this.weapons & WEPSET_SUPERWEAPONS) ? time + autocvar_g_balance_superweapons_time : 0;
-
- this.items = start_items;
-
- this.spawnshieldtime = time + autocvar_g_spawnshieldtime;
- this.pauserotarmor_finished = time + autocvar_g_balance_pause_armor_rot_spawn;
- this.pauserothealth_finished = time + autocvar_g_balance_pause_health_rot_spawn;
- this.pauserotfuel_finished = time + autocvar_g_balance_pause_fuel_rot_spawn;
- this.pauseregen_finished = time + autocvar_g_balance_pause_health_regen_spawn;
- // extend the pause of rotting if client was reset at the beginning of the countdown
- if (!autocvar_sv_ready_restart_after_countdown && time < game_starttime) { // TODO why is this cvar NOTted?
- float f = game_starttime - time;
- this.spawnshieldtime += f;
- this.pauserotarmor_finished += f;
- this.pauserothealth_finished += f;
- this.pauseregen_finished += f;
- }
- this.damageforcescale = 2;
- this.death_time = 0;
- this.respawn_flags = 0;
- this.respawn_time = 0;
- this.stat_respawn_time = 0;
- this.scale = autocvar_sv_player_scale;
- this.fade_time = 0;
- this.pain_frame = 0;
- this.pain_finished = 0;
- this.pushltime = 0;
- setthink(this, func_null); // players have no think function
- this.nextthink = 0;
- this.dmg_team = 0;
- this.ballistics_density = autocvar_g_ballistics_density_player;
-
- this.deadflag = DEAD_NO;
-
- this.angles = spot.angles;
- this.angles_z = 0; // never spawn tilted even if the spot says to
- if (IS_BOT_CLIENT(this))
- this.v_angle = this.angles;
- this.fixangle = true; // turn this way immediately
- this.oldvelocity = this.velocity = '0 0 0';
- this.avelocity = '0 0 0';
- this.punchangle = '0 0 0';
- this.punchvector = '0 0 0';
-
- this.strength_finished = 0;
- this.invincible_finished = 0;
- this.fire_endtime = -1;
- this.revival_time = 0;
- this.air_finished = time + 12;
-
- entity spawnevent = new_pure(spawnevent);
- spawnevent.owner = this;
- Net_LinkEntity(spawnevent, false, 0.5, SpawnEvent_Send);
-
- // Cut off any still running player sounds.
- stopsound(this, CH_PLAYER_SINGLE);
-
- this.model = "";
- FixPlayermodel(this);
- this.drawonlytoclient = NULL;
-
- this.viewloc = NULL;
-
- this.crouch = false;
- this.view_ofs = STAT(PL_VIEW_OFS, this);
- setsize(this, STAT(PL_MIN, this), STAT(PL_MAX, this));
- this.spawnorigin = spot.origin;
- setorigin(this, spot.origin + '0 0 1' * (1 - this.mins.z - 24));
- // don't reset back to last position, even if new position is stuck in solid
- this.oldorigin = this.origin;
- this.prevorigin = this.origin;
- this.lastteleporttime = time; // prevent insane speeds due to changing origin
- if(this.conveyor)
- IL_REMOVE(g_conveyed, this);
- this.conveyor = NULL; // prevent conveyors at the previous location from moving a freshly spawned player
- this.hud = HUD_NORMAL;
-
- this.event_damage = PlayerDamage;
-
- if(!this.bot_attack)
- IL_PUSH(g_bot_targets, this);
- this.bot_attack = true;
- this.monster_attack = true;
-
- PHYS_INPUT_BUTTON_ATCK(this) = PHYS_INPUT_BUTTON_JUMP(this) = PHYS_INPUT_BUTTON_ATCK2(this) = false;
-
- if (this.killcount == FRAGS_SPECTATOR) {
- PlayerScore_Clear(this);
- this.killcount = 0;
- }