- entity selected;
- float selected_score;
- selected = world;
- selected_score = 0.95; // 18 degrees
-
- if(!autocvar_sv_allow_shownames)
- return;
-
- if(clienttype(self) != CLIENTTYPE_REAL)
- return;
-
- if(self.cvar_cl_shownames == 0)
- return;
-
- if(self.cvar_cl_shownames == 1 && !teams_matter)
- return;
-
- makevectors(self.v_angle); // sets v_forward
-
- // 1. cursor trace is always right
- WarpZone_crosshair_trace(self);
- if(trace_ent && trace_ent.classname == "player" && !trace_ent.deadflag)
- {
- selected = trace_ent;
- }
- else
- {
- // 2. if we don't have a cursor trace, find the player which is least
- // mis-aimed at
- entity p;
- FOR_EACH_PLAYER(p)
- {
- float c;
- c = UpdateSelectedPlayer_canSee(p, selected_score, 100); // 100 = 2.5 meters
- if(c >= -1)
- {
- selected = p;
- selected_score = c;
- }
- }
- }
-
- if(selected)
- {
- self.selected_player_display_timeout = time + self.cvar_scr_centertime;
- }
- else
- {
- if(time < self.selected_player_display_timeout)
- if(UpdateSelectedPlayer_canSee(self.selected_player, 0.7, 200) >= -1) // 5 meters, 45 degrees
- selected = self.selected_player;
- }
-
- if(selected)
- {
- if(selected == self.selected_player)
- {
- float save;
- save = UpdateSelectedPlayer_countvalue(self.selected_player_count);
- self.selected_player_count = self.selected_player_count + frametime;
- if(save != UpdateSelectedPlayer_countvalue(self.selected_player_count))
- {
- string namestr, healthstr;
- namestr = playername(selected);
- if(teams_matter)
- {
- healthstr = ftos(floor(selected.health));
- if(self.team == selected.team)
- {
- namestr = strcat(namestr, " (", healthstr, "%)");
- self.selected_player_display_needs_update = TRUE;
- }
- }
- centerprint_atprio(self, CENTERPRIO_POINT, namestr);
- }
- }
- else
- {
- ClearSelectedPlayer();
- self.selected_player = selected;
- self.selected_player_time = time;
- self.selected_player_count = 0;
- self.selected_player_display_needs_update = FALSE;
- }
- }
- else
- {
- ClearSelectedPlayer();
- }