DropBall(self.ballcarried, self.origin + self.ballcarried.origin, self.velocity);
WaypointSprite_PlayerDead();
DropBall(self.ballcarried, self.origin + self.ballcarried.origin, self.velocity);
WaypointSprite_PlayerDead();
DropBall(self.ballcarried, self.origin + self.ballcarried.origin, self.velocity);
// Here, everything has been done that requires this player to be a client.
DropBall(self.ballcarried, self.origin + self.ballcarried.origin, self.velocity);
// Here, everything has been done that requires this player to be a client.