+ pointparticles(particleeffectnum("rocket_explode"), e.origin, '0 0 0', 1);
+ sound(e, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
+
+ e2 = spawn();
+ setorigin(e2, e.origin);
+ RadiusDamage(e2, self, 1000, 0, 128, world, world, 500, DEATH_CHEAT, e);
+ remove(e2);