// relink this spawnfunc_waypoint
// (precompile a list of all reachable waypoints from this spawnfunc_waypoint)
// (SLOW!)
// relink this spawnfunc_waypoint
// (precompile a list of all reachable waypoints from this spawnfunc_waypoint)
// (SLOW!)
entity e;
vector sv, sm1, sm2, ev, em1, em2, dv;
entity e;
vector sv, sm1, sm2, ev, em1, em2, dv;