void bot_think(entity this);
void bot_setnameandstuff(entity this);
void bot_custom_weapon_priority_setup();
void bot_endgame();
void bot_relinkplayerlist();
void bot_think(entity this);
void bot_setnameandstuff(entity this);
void bot_custom_weapon_priority_setup();
void bot_endgame();
void bot_relinkplayerlist();