entity waypoint_spawn(vector m1, vector m2, float f);
void waypoint_unreachable(entity pl);
void waypoint_start_hardwiredlink(entity pl, bool at_crosshair);
entity waypoint_spawn(vector m1, vector m2, float f);
void waypoint_unreachable(entity pl);
void waypoint_start_hardwiredlink(entity pl, bool at_crosshair);