+void set_tracewalk_dest(entity ent, vector org, bool fix_player_dest);
+vector set_tracewalk_dest_2(entity ent, vector org);
+bool tracewalk(entity e, vector start, vector m1, vector m2, vector end, float end_height, float movemode);
+
+void waypoint_remove_fromeditor(entity pl);
+void waypoint_remove(entity wp);