-float autocvar_g_balance_laser_melee_animtime;
-//float autocvar_g_balance_laser_melee_damage; // WEAPONTODO
-//float autocvar_g_balance_laser_melee_delay;
-//float autocvar_g_balance_laser_melee_force;
-//float autocvar_g_balance_laser_melee_multihit;
-//float autocvar_g_balance_laser_melee_no_doubleslap;
-//float autocvar_g_balance_laser_melee_nonplayerdamage;
-float autocvar_g_balance_laser_melee_range;
-float autocvar_g_balance_laser_melee_refire;
-//float autocvar_g_balance_laser_melee_swing_side;
-//float autocvar_g_balance_laser_melee_swing_up;
-//float autocvar_g_balance_laser_melee_time;
-//float autocvar_g_balance_laser_melee_traces;
-float autocvar_g_balance_laser_primary;
-float autocvar_g_balance_laser_primary_animtime;
-float autocvar_g_balance_laser_primary_damage;
-float autocvar_g_balance_laser_primary_delay;
-float autocvar_g_balance_laser_primary_edgedamage;
-float autocvar_g_balance_laser_primary_force;
-//float autocvar_g_balance_laser_primary_force_other_scale;
-//float autocvar_g_balance_laser_primary_force_velocitybias;
-//float autocvar_g_balance_laser_primary_force_zscale;
-float autocvar_g_balance_laser_primary_lifetime;
-float autocvar_g_balance_laser_primary_radius;
-float autocvar_g_balance_laser_primary_refire;
-float autocvar_g_balance_laser_primary_shotangle;
-float autocvar_g_balance_laser_primary_speed;
-//float autocvar_g_balance_laser_primary_spread;
-float autocvar_g_balance_laser_reload_ammo;
-float autocvar_g_balance_laser_secondary;
-float autocvar_g_balance_laser_secondary_animtime;
-float autocvar_g_balance_laser_secondary_damage;
-float autocvar_g_balance_laser_secondary_edgedamage;
-float autocvar_g_balance_laser_secondary_force;
-//float autocvar_g_balance_laser_secondary_force_other_scale;
-//float autocvar_g_balance_laser_secondary_force_velocitybias;
-//float autocvar_g_balance_laser_secondary_force_zscale;
-float autocvar_g_balance_laser_secondary_lifetime;
-float autocvar_g_balance_laser_secondary_radius;
-float autocvar_g_balance_laser_secondary_refire;
-//float autocvar_g_balance_laser_secondary_speed;
-//float autocvar_g_balance_laser_shockwave_damage;
-//float autocvar_g_balance_laser_shockwave_distance;
-//float autocvar_g_balance_laser_shockwave_edgedamage;
-//float autocvar_g_balance_laser_shockwave_force;
-//float autocvar_g_balance_laser_shockwave_force_forwardbias;
-//float autocvar_g_balance_laser_shockwave_force_zscale;
-//float autocvar_g_balance_laser_shockwave_jump_damage;
-//float autocvar_g_balance_laser_shockwave_jump_edgedamage;
-//float autocvar_g_balance_laser_shockwave_jump_force;
-//float autocvar_g_balance_laser_shockwave_jump_force_velocitybias;
-//float autocvar_g_balance_laser_shockwave_jump_force_zscale;
-//float autocvar_g_balance_laser_shockwave_jump_multiplier_accuracy;
-//float autocvar_g_balance_laser_shockwave_jump_multiplier_distance;
-//float autocvar_g_balance_laser_shockwave_jump_multiplier_min;
-//float autocvar_g_balance_laser_shockwave_jump_radius;
-//float autocvar_g_balance_laser_shockwave_multiplier_accuracy;
-//float autocvar_g_balance_laser_shockwave_multiplier_distance;
-//float autocvar_g_balance_laser_shockwave_multiplier_min;
-//float autocvar_g_balance_laser_shockwave_splash_damage;
-//float autocvar_g_balance_laser_shockwave_splash_edgedamage;
-//float autocvar_g_balance_laser_shockwave_splash_force;
-//float autocvar_g_balance_laser_shockwave_splash_force_forwardbias;
-//float autocvar_g_balance_laser_shockwave_splash_multiplier_accuracy;
-//float autocvar_g_balance_laser_shockwave_splash_multiplier_distance;
-//float autocvar_g_balance_laser_shockwave_splash_multiplier_min;
-//float autocvar_g_balance_laser_shockwave_splash_radius;
-float autocvar_g_balance_laser_shockwave_spread_max;
-float autocvar_g_balance_laser_shockwave_spread_min;
-float autocvar_g_balance_minelayer_reload_ammo;
-float autocvar_g_balance_minstanex_ammo;
-float autocvar_g_balance_minstanex_laser_ammo;
-float autocvar_g_balance_minstanex_laser_animtime;
-float autocvar_g_balance_minstanex_laser_refire;
-float autocvar_g_balance_minstanex_animtime;
-float autocvar_g_balance_minstanex_refire;
-float autocvar_g_balance_minstanex_reload_ammo;
-float autocvar_g_balance_nex_reload_ammo;