KEYBIND_DEF("weapprev" , CTX(_("WEAPON^previous")));
KEYBIND_DEF("weapnext" , CTX(_("WEAPON^next")));
KEYBIND_DEF("weaplast" , CTX(_("WEAPON^previously used")));
KEYBIND_DEF("weapbest" , CTX(_("WEAPON^best")));
KEYBIND_DEF("reload" , _("reload"));
KEYBIND_DEF("weapprev" , CTX(_("WEAPON^previous")));
KEYBIND_DEF("weapnext" , CTX(_("WEAPON^next")));
KEYBIND_DEF("weaplast" , CTX(_("WEAPON^previously used")));
KEYBIND_DEF("weapbest" , CTX(_("WEAPON^best")));
KEYBIND_DEF("reload" , _("reload"));