me.TD(me, 1, 1.9, e = makeXonoticRadioButton_T(1, "gl_vbo", "3", _("Vertices, some Tris (compatible)"),
_("Make use of Vertex Buffer Objects to store static geometry in video memory for faster rendering (default: Vertex and Triangles)")));
me.TR(me);
me.TD(me, 1, 1.9, e = makeXonoticRadioButton_T(1, "gl_vbo", "3", _("Vertices, some Tris (compatible)"),
_("Make use of Vertex Buffer Objects to store static geometry in video memory for faster rendering (default: Vertex and Triangles)")));
me.TR(me);