METHOD(XonoticGameWeaponsSettingsTab, fill, void(entity));
METHOD(XonoticGameWeaponsSettingsTab, showNotify, void(entity));
ATTRIB(XonoticGameWeaponsSettingsTab, title, string, _("Weapons"));
METHOD(XonoticGameWeaponsSettingsTab, fill, void(entity));
METHOD(XonoticGameWeaponsSettingsTab, showNotify, void(entity));
ATTRIB(XonoticGameWeaponsSettingsTab, title, string, _("Weapons"));
ATTRIB(XonoticGameWeaponsSettingsTab, rows, float, 15.5);
ATTRIB(XonoticGameWeaponsSettingsTab, columns, float, 6);
ATTRIB(XonoticGameWeaponsSettingsTab, weaponsList, entity);
ATTRIB(XonoticGameWeaponsSettingsTab, rows, float, 15.5);
ATTRIB(XonoticGameWeaponsSettingsTab, columns, float, 6);
ATTRIB(XonoticGameWeaponsSettingsTab, weaponsList, entity);