- /*me.TR(me);
- me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Hit testing:")));
- me.TD(me, 1, 2, e = makeXonoticTextSlider_T("crosshair_hittest",
- _("None: do not do hit tests for the crosshair; TrueAim: blur the crosshair when you would not hit the wall; Enemies: also enlarge the crosshair when you would hit an enemy")));
- e.addValue(e, ZCTX(_("HTTST^Disabled")), "0");
- e.addValue(e, ZCTX(_("HTTST^TrueAim")), "1");
- e.addValue(e, ZCTX(_("HTTST^Enemies")), "1.25");
- e.configureXonoticTextSliderValues(e);
- setDependent(e, "crosshair_enabled", 1, 2);*/
-
- /*me.TR(me);
-
- me.gotoRC(me, me.rows - 1, 0);
- me.TD(me, 1, me.columns, e = makeXonoticButton(_("OK"), '0 0 0'));
- e.onClick = Dialog_Close;
- e.onClickEntity = me;*/