- float isplayer = (IS_CLIENT(self));
- float islocalplayer = (self == to);
- float isnolocalplayer = (isplayer && (self != to));
-
- unused_float = isplayer;
- unused_float = islocalplayer;
- unused_float = isnolocalplayer;
+ noref bool isplayer = IS_CLIENT(this);
+ noref bool islocalplayer = (this == to);
+ noref bool isnolocalplayer = (isplayer && (this != to));