+ // incompatible with cl_eventchase_death 2 because tilting is applied while the corpse is
+ // in the air and immediately turned off when it touches the ground
+ if (autocvar_cl_eventchase_death == 2 && this.csqcmodel_isdead)
+ return;
+ view_angles.z += min((time - this.death_time) * 8, 1) * autocvar_v_deathtiltangle;