- SELFPARAM();
- int slot = 0; // TODO: unhardcode
- // don't switch while placing a mine
- if(ATTACK_FINISHED(self, slot) <= time || PS(self).m_weapon != WEP_MINE_LAYER)
- {
- float ammo_amount = self.(thiswep.ammo_field) >= WEP_CVAR(minelayer, ammo);
- ammo_amount += self.(weapon_load[WEP_MINE_LAYER.m_id]) >= WEP_CVAR(minelayer, ammo);
+ //int slot = 0; // TODO: unhardcode
+ // actually do // don't switch while placing a mine
+ //if(ATTACK_FINISHED(actor, slot) <= time || PS(actor).m_weapon != WEP_MINE_LAYER)
+ //{
+ float ammo_amount = actor.(thiswep.ammo_field) >= WEP_CVAR(minelayer, ammo);
+ ammo_amount += actor.(weapon_load[WEP_MINE_LAYER.m_id]) >= WEP_CVAR(minelayer, ammo);