- .entity weaponentity = weaponentities[slot];
- actor.(weaponentity).hagar_loadblock = false;
- if(actor.(weaponentity).hagar_load)
- {
- W_DecreaseAmmo(thiswep, actor, WEP_CVAR_SEC(hagar, ammo) * actor.(weaponentity).hagar_load * -1, weaponentity); // give back ammo if necessary
- actor.(weaponentity).hagar_load = 0;
- }
+ W_DecreaseAmmo(thiswep, actor, WEP_CVAR_SEC(hagar, ammo) * actor.(weaponentity).hagar_load * -1, weaponentity); // give back ammo if necessary
+ actor.(weaponentity).hagar_load = 0;