- W_SetupShot(self, TRUE, 0, "weapons/minstanexfire.wav", CH_WEAPON_A, 10000);
+ W_SetupShot(self, TRUE, 0, "", CH_WEAPON_A, 10000);
+ // handle sound separately so we can change the volume
+ // added bonus: no longer plays the strength sound (strength gives no bonus to instakill anyway)
+ sound (self, CH_WEAPON_A, "weapons/minstanexfire.wav", VOL_BASE * 0.8, ATTEN_NORM);