+#define RIFLE_SETTINGS(w_cvar,w_prop) RIFLE_SETTINGS_LIST(w_cvar, w_prop, RIFLE, rifle)
+#define RIFLE_SETTINGS_LIST(w_cvar,w_prop,id,sn) \
+ w_cvar(id, sn, BOTH, ammo) \
+ w_cvar(id, sn, BOTH, animtime) \
+ w_cvar(id, sn, BOTH, bullethail) \
+ w_cvar(id, sn, BOTH, burstcost) \
+ w_cvar(id, sn, BOTH, damage) \
+ w_cvar(id, sn, BOTH, force) \
+ w_cvar(id, sn, BOTH, refire) \
+ w_cvar(id, sn, BOTH, shots) \
+ w_cvar(id, sn, BOTH, solidpenetration) \
+ w_cvar(id, sn, BOTH, spread) \
+ w_cvar(id, sn, BOTH, tracer) \
+ w_cvar(id, sn, NONE, bursttime) \
+ w_cvar(id, sn, NONE, secondary) \
+ w_cvar(id, sn, SEC, reload) \
+ w_prop(id, sn, float, reloading_ammo, reload_ammo) \
+ w_prop(id, sn, float, reloading_time, reload_time) \
+ w_prop(id, sn, float, switchdelay_raise, switchdelay_raise) \
+ w_prop(id, sn, float, switchdelay_drop, switchdelay_drop) \
+ w_prop(id, sn, string, weaponreplace, weaponreplace) \
+ w_prop(id, sn, float, weaponstart, weaponstart) \
+ w_prop(id, sn, float, weaponstartoverride, weaponstartoverride) \
+ w_prop(id, sn, float, weaponthrowable, weaponthrowable)
+
+#ifdef SVQC
+RIFLE_SETTINGS(WEP_ADD_CVAR, WEP_ADD_PROP)