+
+#define NEX_SETTINGS(w_cvar,w_prop) \
+ w_cvar(WEP_NEX, nex, MO_BOTH, ammo) \
+ w_cvar(WEP_NEX, nex, MO_BOTH, animtime) \
+ w_cvar(WEP_NEX, nex, MO_BOTH, damage) \
+ w_cvar(WEP_NEX, nex, MO_BOTH, force) \
+ w_cvar(WEP_NEX, nex, MO_BOTH, damagefalloff_mindist) \
+ w_cvar(WEP_NEX, nex, MO_BOTH, damagefalloff_maxdist) \
+ w_cvar(WEP_NEX, nex, MO_BOTH, damagefalloff_halflife) \
+ w_cvar(WEP_NEX, nex, MO_BOTH, damagefalloff_forcehalflife) \
+ w_cvar(WEP_NEX, nex, MO_BOTH, refire) \
+ w_cvar(WEP_NEX, nex, MO_NONE, charge) \
+ w_cvar(WEP_NEX, nex, MO_NONE, charge_mindmg) \
+ w_cvar(WEP_NEX, nex, MO_NONE, charge_shot_multiplier) \
+ w_cvar(WEP_NEX, nex, MO_NONE, charge_animlimit) \
+ w_cvar(WEP_NEX, nex, MO_NONE, charge_limit) \
+ w_cvar(WEP_NEX, nex, MO_NONE, charge_rate) \
+ w_cvar(WEP_NEX, nex, MO_NONE, charge_rot_rate) \
+ w_cvar(WEP_NEX, nex, MO_NONE, charge_rot_pause) \
+ w_cvar(WEP_NEX, nex, MO_NONE, charge_start) \
+ w_cvar(WEP_NEX, nex, MO_NONE, charge_minspeed) \
+ w_cvar(WEP_NEX, nex, MO_NONE, charge_maxspeed) \
+ w_cvar(WEP_NEX, nex, MO_NONE, charge_velocity_rate) \
+ w_cvar(WEP_NEX, nex, MO_NONE, secondary) \
+ w_cvar(WEP_NEX, nex, MO_SEC, chargepool) \
+ w_cvar(WEP_NEX, nex, MO_SEC, chargepool_regen) \
+ w_cvar(WEP_NEX, nex, MO_SEC, chargepool_pause_regen) \
+ w_prop(WEP_NEX, nex, reloading_ammo, reload_ammo) \
+ w_prop(WEP_NEX, nex, reloading_time, reload_time) \
+ w_prop(WEP_NEX, nex, switchdelay_raise, switchdelay_raise) \
+ w_prop(WEP_NEX, nex, switchdelay_drop, switchdelay_drop)
+
+#ifdef SVQC
+NEX_SETTINGS(WEP_ADD_CVAR, WEP_ADD_PROP)
+#endif