- precache_model("models/weapons/g_gl.md3");
- precache_model("models/weapons/v_gl.md3");
- precache_model("models/weapons/h_gl.iqm");
- precache_sound("weapons/grenade_bounce1.wav");
- precache_sound("weapons/grenade_bounce2.wav");
- precache_sound("weapons/grenade_bounce3.wav");
- precache_sound("weapons/grenade_bounce4.wav");
- precache_sound("weapons/grenade_bounce5.wav");
- precache_sound("weapons/grenade_bounce6.wav");
- precache_sound("weapons/grenade_stick.wav");
- precache_sound("weapons/grenade_fire.wav");
- MORTAR_SETTINGS(WEP_SKIP_CVAR, WEP_SET_PROP)
- return TRUE;
+ precache_model(W_Model("g_gl.md3"));
+ precache_model(W_Model("v_gl.md3"));
+ precache_model(W_Model("h_gl.iqm"));
+ precache_sound(W_Sound("grenade_bounce1"));
+ precache_sound(W_Sound("grenade_bounce2"));
+ precache_sound(W_Sound("grenade_bounce3"));
+ precache_sound(W_Sound("grenade_bounce4"));
+ precache_sound(W_Sound("grenade_bounce5"));
+ precache_sound(W_Sound("grenade_bounce6"));
+ precache_sound(W_Sound("grenade_stick"));
+ precache_sound(W_Sound("grenade_fire"));
+ MORTAR_SETTINGS(WEP_SKIP_CVAR, WEP_SET_PROP);
+ return true;