-#define UZI_SETTINGS(weapon) \
- WEP_ADD_CVAR(weapon, MO_NONE, speed) \
- WEP_ADD_CVAR(weapon, MO_NONE, spread_min) \
- WEP_ADD_CVAR(weapon, MO_NONE, spread_max) \
- WEP_ADD_CVAR(weapon, MO_NONE, spread_add) \
- WEP_ADD_CVAR(weapon, MO_NONE, mode) \
- WEP_ADD_CVAR(weapon, MO_NONE, bulletconstant) \
- WEP_ADD_CVAR(weapon, MO_NONE, first) \
- WEP_ADD_CVAR(weapon, MO_NONE, first_damage) \
- WEP_ADD_CVAR(weapon, MO_NONE, first_force) \
- WEP_ADD_CVAR(weapon, MO_NONE, first_refire) \
- WEP_ADD_CVAR(weapon, MO_NONE, first_spread) \
- WEP_ADD_CVAR(weapon, MO_NONE, first_ammo) \
- WEP_ADD_CVAR(weapon, MO_NONE, sustained_damage) \
- WEP_ADD_CVAR(weapon, MO_NONE, sustained_force) \
- WEP_ADD_CVAR(weapon, MO_NONE, sustained_refire) \
- WEP_ADD_CVAR(weapon, MO_NONE, sustained_spread) \
- WEP_ADD_CVAR(weapon, MO_NONE, sustained_ammo) \
- WEP_ADD_CVAR(weapon, MO_NONE, burst) \
- WEP_ADD_CVAR(weapon, MO_NONE, burst_refire) \
- WEP_ADD_CVAR(weapon, MO_NONE, burst_refire2) \
- WEP_ADD_CVAR(weapon, MO_NONE, burst_animtime) \
- WEP_ADD_CVAR(weapon, MO_NONE, burst_speed) \
- WEP_ADD_CVAR(weapon, MO_NONE, burst_ammo) \
- WEP_ADD_PROP(weapon, reloading_ammo, reload_ammo) \
- WEP_ADD_PROP(weapon, reloading_time, reload_time) \
- WEP_ADD_PROP(weapon, switchdelay_raise, switchdelay_raise) \
- WEP_ADD_PROP(weapon, switchdelay_drop, switchdelay_drop)
+#define MACHINEGUN_SETTINGS(w_cvar,w_prop) MACHINEGUN_SETTINGS_LIST(w_cvar, w_prop, MACHINEGUN, machinegun)
+#define MACHINEGUN_SETTINGS_LIST(w_cvar,w_prop,id,sn) \
+ w_cvar(id, sn, NONE, spread_min) \
+ w_cvar(id, sn, NONE, spread_max) \
+ w_cvar(id, sn, NONE, spread_add) \
+ w_cvar(id, sn, NONE, mode) \
+ w_cvar(id, sn, NONE, first) \
+ w_cvar(id, sn, NONE, first_damage) \
+ w_cvar(id, sn, NONE, first_force) \
+ w_cvar(id, sn, NONE, first_refire) \
+ w_cvar(id, sn, NONE, first_spread) \
+ w_cvar(id, sn, NONE, first_ammo) \
+ w_cvar(id, sn, NONE, solidpenetration) \
+ w_cvar(id, sn, NONE, sustained_damage) \
+ w_cvar(id, sn, NONE, sustained_force) \
+ w_cvar(id, sn, NONE, sustained_refire) \
+ w_cvar(id, sn, NONE, sustained_spread) \
+ w_cvar(id, sn, NONE, sustained_ammo) \
+ w_cvar(id, sn, NONE, burst) \
+ w_cvar(id, sn, NONE, burst_refire) \
+ w_cvar(id, sn, NONE, burst_refire2) \
+ w_cvar(id, sn, NONE, burst_animtime) \
+ w_cvar(id, sn, NONE, burst_speed) \
+ w_cvar(id, sn, NONE, burst_ammo) \
+ w_prop(id, sn, float, reloading_ammo, reload_ammo) \
+ w_prop(id, sn, float, reloading_time, reload_time) \
+ w_prop(id, sn, float, switchdelay_raise, switchdelay_raise) \
+ w_prop(id, sn, float, switchdelay_drop, switchdelay_drop) \
+ w_prop(id, sn, string, weaponreplace, weaponreplace) \
+ w_prop(id, sn, float, weaponstart, weaponstart) \
+ w_prop(id, sn, float, weaponstartoverride, weaponstartoverride) \
+ w_prop(id, sn, float, weaponthrowable, weaponthrowable)