-#define BLASTER_SETTINGS(w_cvar,w_prop) \
- w_cvar(WEP_BLASTER, blaster, MO_BOTH, animtime) \
- w_cvar(WEP_BLASTER, blaster, MO_BOTH, damage) \
- w_cvar(WEP_BLASTER, blaster, MO_BOTH, delay) \
- w_cvar(WEP_BLASTER, blaster, MO_BOTH, edgedamage) \
- w_cvar(WEP_BLASTER, blaster, MO_BOTH, force) \
- w_cvar(WEP_BLASTER, blaster, MO_BOTH, lifetime) \
- w_cvar(WEP_BLASTER, blaster, MO_BOTH, radius) \
- w_cvar(WEP_BLASTER, blaster, MO_BOTH, refire) \
- w_cvar(WEP_BLASTER, blaster, MO_BOTH, shotangle) \
- w_cvar(WEP_BLASTER, blaster, MO_BOTH, speed) \
- w_cvar(WEP_BLASTER, blaster, MO_BOTH, spread) \
- w_cvar(WEP_BLASTER, blaster, MO_NONE, secondary) \
- w_prop(WEP_BLASTER, blaster, float, reloading_ammo, reload_ammo) \
- w_prop(WEP_BLASTER, blaster, float, reloading_time, reload_time) \
- w_prop(WEP_BLASTER, blaster, float, switchdelay_raise, switchdelay_raise) \
- w_prop(WEP_BLASTER, blaster, float, switchdelay_drop, switchdelay_drop) \
- w_prop(WEP_BLASTER, blaster, string, weaponreplace, weaponreplace) \
- w_prop(WEP_BLASTER, blaster, float, weaponstart, weaponstart) \
- w_prop(WEP_BLASTER, blaster, float, weaponstartoverride, weaponstartoverride)
+#define BLASTER_SETTINGS(w_cvar,w_prop) BLASTER_SETTINGS_LIST(w_cvar, w_prop, BLASTER, blaster)
+#define BLASTER_SETTINGS_LIST(w_cvar,w_prop,id,sn) \
+ w_cvar(id, sn, BOTH, animtime) \
+ w_cvar(id, sn, BOTH, damage) \
+ w_cvar(id, sn, BOTH, delay) \
+ w_cvar(id, sn, BOTH, edgedamage) \
+ w_cvar(id, sn, BOTH, force) \
+ w_cvar(id, sn, BOTH, force_zscale) \
+ w_cvar(id, sn, BOTH, lifetime) \
+ w_cvar(id, sn, BOTH, radius) \
+ w_cvar(id, sn, BOTH, refire) \
+ w_cvar(id, sn, BOTH, shotangle) \
+ w_cvar(id, sn, BOTH, speed) \
+ w_cvar(id, sn, BOTH, spread) \
+ w_cvar(id, sn, NONE, secondary) \
+ w_prop(id, sn, float, switchdelay_raise, switchdelay_raise) \
+ w_prop(id, sn, float, switchdelay_drop, switchdelay_drop) \
+ w_prop(id, sn, string, weaponreplace, weaponreplace) \
+ w_prop(id, sn, float, weaponstart, weaponstart) \
+ w_prop(id, sn, float, weaponstartoverride, weaponstartoverride) \
+ w_prop(id, sn, float, weaponthrowable, weaponthrowable)