- if(self.movement_x < 0) // left
- self.angles_y = backward_y;
- if(self.movement_x > 0) // right
- self.angles_y = forward_y;
+ if(this.movement_x < 0) // left
+ this.angles_y = backward_y;
+ if(this.movement_x > 0) // right
+ this.angles_y = forward_y;