self.deadflag = DEAD_DEAD;
self.vehicle_exit(VHEF_NORMAL);
RadiusDamage (self, self.enemy, 250, 15, 250, world, world, 250, DEATH_VH_RAPT_DEATH.m_id, world);
self.deadflag = DEAD_DEAD;
self.vehicle_exit(VHEF_NORMAL);
RadiusDamage (self, self.enemy, 250, 15, 250, world, world, 250, DEATH_VH_RAPT_DEATH.m_id, world);