.bool(entity this, int _imp) vehicles_impulse;
.int vehicle_weapon2mode = _STAT(VEHICLESTAT_W2MODE);
.void(entity this, int exit_flags) vehicle_exit;
.bool(entity this, entity player) vehicle_enter;
const int VHEF_NORMAL = 0; /// User pressed exit key
const int VHEF_EJECT = 1; /// User pressed exit key 3 times fast (not implemented) or vehile is dying
.bool(entity this, int _imp) vehicles_impulse;
.int vehicle_weapon2mode = _STAT(VEHICLESTAT_W2MODE);
.void(entity this, int exit_flags) vehicle_exit;
.bool(entity this, entity player) vehicle_enter;
const int VHEF_NORMAL = 0; /// User pressed exit key
const int VHEF_EJECT = 1; /// User pressed exit key 3 times fast (not implemented) or vehile is dying