SOUND(HellionAttack_FIRE, W_Sound("electro_fire"));
METHOD(HellionAttack, wr_think, void(entity thiswep, entity actor, .entity weaponentity, int fire)) {
bool isPlayer = IS_PLAYER(actor);
SOUND(HellionAttack_FIRE, W_Sound("electro_fire"));
METHOD(HellionAttack, wr_think, void(entity thiswep, entity actor, .entity weaponentity, int fire)) {
bool isPlayer = IS_PLAYER(actor);