self.tur_head.netname = self.tur_head.classname = "turret_head";
self.tur_head.team = self.team;
self.tur_head.owner = self;
self.tur_head.takedamage = DAMAGE_NO;
self.tur_head.solid = SOLID_NOT;
self.tur_head.movetype = self.movetype;
self.tur_head.netname = self.tur_head.classname = "turret_head";
self.tur_head.team = self.team;
self.tur_head.owner = self;
self.tur_head.takedamage = DAMAGE_NO;
self.tur_head.solid = SOLID_NOT;
self.tur_head.movetype = self.movetype;