W_PrepareExplosionByDamage(this, this.owner, turret_projectile_explode);
}
entity turret_projectile(entity actor, Sound _snd, float _size, float _health, float _death, float _proj_type, float _cull, float _cli_anim)
{
W_PrepareExplosionByDamage(this, this.owner, turret_projectile_explode);
}
entity turret_projectile(entity actor, Sound _snd, float _size, float _health, float _death, float _proj_type, float _cull, float _cli_anim)
{