]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/triggers/triggers.qc
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[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / triggers / triggers.qc
index 1ca03fd4fefc819113b7b6aaae62ba1c9009d8aa..0e13a6bdeb77ce0bfeb9698b67f548ce6d2ba261 100644 (file)
@@ -1,11 +1,10 @@
-void SUB_DontUseTargets() { }
+void SUB_DontUseTargets(entity this, entity actor, entity trigger) { }
 
 
-void() SUB_UseTargets;
+void SUB_UseTargets(entity this, entity actor, entity trigger);
 
 
-void DelayThink()
-{SELFPARAM();
-       activator = this.enemy;
-       SUB_UseTargets ();
+void DelayThink(entity this)
+{
+       SUB_UseTargets (this, this.enemy, NULL);
        remove(this);
 }
 
        remove(this);
 }
 
@@ -25,7 +24,7 @@ void FixSize(entity e)
 void trigger_init(entity this)
 {
        string m = this.model;
 void trigger_init(entity this)
 {
        string m = this.model;
-       WITHSELF(this, WarpZoneLib_ExactTrigger_Init());
+       EXACTTRIGGER_INIT;
        if(m != "")
        {
                precache_model(m);
        if(m != "")
        {
                precache_model(m);
@@ -42,8 +41,7 @@ void trigger_init(entity this)
 
 void trigger_link(entity this, bool(entity this, entity to, int sendflags) sendfunc)
 {
 
 void trigger_link(entity this, bool(entity this, entity to, int sendflags) sendfunc)
 {
-       this.SendEntity = SendEntity_self;
-       this.SendEntity3 = sendfunc;
+       setSendEntity(this, sendfunc);
        this.SendFlags = 0xFFFFFF;
 }
 
        this.SendFlags = 0xFFFFFF;
 }
 
@@ -93,8 +91,8 @@ void trigger_common_write(entity this, bool withtarget)
 
 #elif defined(CSQC)
 
 
 #elif defined(CSQC)
 
-void trigger_common_read(bool withtarget)
-{SELFPARAM();
+void trigger_common_read(entity this, bool withtarget)
+{
        int f = ReadByte();
        this.warpzone_isboxy = (f & 1);
 
        int f = ReadByte();
        this.warpzone_isboxy = (f & 1);
 
@@ -171,35 +169,31 @@ SUB_UseTargets
 
 the global "activator" should be set to the entity that initiated the firing.
 
 
 the global "activator" should be set to the entity that initiated the firing.
 
-If self.delay is set, a DelayedUse entity will be created that will actually
+If this.delay is set, a DelayedUse entity will be created that will actually
 do the SUB_UseTargets after that many seconds have passed.
 
 do the SUB_UseTargets after that many seconds have passed.
 
-Centerprints any self.message to the activator.
+Centerprints any this.message to the activator.
 
 
-Removes all entities with a targetname that match self.killtarget,
+Removes all entities with a targetname that match this.killtarget,
 and removes them, so some events can remove other triggers.
 
 Search for (string)targetname in all entities that
 and removes them, so some events can remove other triggers.
 
 Search for (string)targetname in all entities that
-match (string)self.target and call their .use function
+match (string)this.target and call their .use function
 
 ==============================
 */
 
 ==============================
 */
-void SUB_UseTargets()
-{SELFPARAM();
-       entity t, otemp, act;
-       string s;
-       float i;
-
+void SUB_UseTargets(entity this, entity actor, entity trigger)
+{
 //
 // check for a delay
 //
        if (this.delay)
        {
        // create a temp object to fire at a later time
 //
 // check for a delay
 //
        if (this.delay)
        {
        // create a temp object to fire at a later time
-               t = new(DelayedUse);
+               entity t = new(DelayedUse);
                t.nextthink = time + this.delay;
                t.nextthink = time + this.delay;
-               t.think = DelayThink;
-               t.enemy = activator;
+               setthink(t, DelayThink);
+               t.enemy = actor;
                t.message = this.message;
                t.killtarget = this.killtarget;
                t.target = this.target;
                t.message = this.message;
                t.killtarget = this.killtarget;
                t.target = this.target;
@@ -209,18 +203,19 @@ void SUB_UseTargets()
                return;
        }
 
                return;
        }
 
+       string s;
 
 //
 // print the message
 //
 #ifdef SVQC
        if(this)
 
 //
 // print the message
 //
 #ifdef SVQC
        if(this)
-       if(IS_PLAYER(activator) && this.message != "")
-       if(IS_REAL_CLIENT(activator))
+       if(IS_PLAYER(actor) && this.message != "")
+       if(IS_REAL_CLIENT(actor))
        {
        {
-               centerprint(activator, this.message);
+               centerprint(actor, this.message);
                if (this.noise == "")
                if (this.noise == "")
-                       play2(activator, SND(TALK));
+                       play2(actor, SND(TALK));
        }
 
 //
        }
 
 //
@@ -229,7 +224,7 @@ void SUB_UseTargets()
        s = this.killtarget;
        if (s != "")
        {
        s = this.killtarget;
        if (s != "")
        {
-               for(t = world; (t = find(t, targetname, s)); )
+               for(entity t = world; (t = find(t, targetname, s)); )
                        remove(t);
        }
 #endif
                        remove(t);
        }
 #endif
@@ -237,13 +232,11 @@ void SUB_UseTargets()
 //
 // fire targets
 //
 //
 // fire targets
 //
-       act = activator;
-       otemp = other;
 
        if(this.target_random)
                RandomSelection_Init();
 
 
        if(this.target_random)
                RandomSelection_Init();
 
-       for(i = 0; i < 4; ++i)
+       for(int i = 0; i < 4; ++i)
        {
                switch(i)
                {
        {
                switch(i)
                {
@@ -257,67 +250,32 @@ void SUB_UseTargets()
                {
                        // Flag to set func_clientwall state
                        // 1 == deactivate, 2 == activate, 0 == do nothing
                {
                        // Flag to set func_clientwall state
                        // 1 == deactivate, 2 == activate, 0 == do nothing
-                       float aw_flag = this.antiwall_flag;
-                       for(t = world; (t = find(t, targetname, s)); )
-                       if(t.use)
+                       int aw_flag = this.antiwall_flag;
+                       for(entity t = world; (t = find(t, targetname, s)); )
                        {
                        {
-                               if(this.target_random)
+                               if(t.use)
                                {
                                {
-                                       RandomSelection_Add(t, 0, string_null, 1, 0);
-                               }
-                               else
-                               {
-                                       if (t.classname == "func_clientwall" || t.classname == "func_clientillusionary")
-                                               t.antiwall_flag = aw_flag;
-                                       setself(t);
-                                       other = this;
-                                       activator = act;
-                                       self.use();
+                                       if(this.target_random)
+                                       {
+                                               RandomSelection_Add(t, 0, string_null, 1, 0);
+                                       }
+                                       else
+                                       {
+                                               if (t.classname == "func_clientwall" || t.classname == "func_clientillusionary")
+                                                       t.antiwall_flag = aw_flag;
+
+                                               t.use(t, actor, this);
+                                       }
                                }
                        }
                }
        }
 
        if(this.target_random && RandomSelection_chosen_ent)
                                }
                        }
                }
        }
 
        if(this.target_random && RandomSelection_chosen_ent)
-       {
-               setself(RandomSelection_chosen_ent);
-               other = this;
-               activator = act;
-               self.use();
-       }
-
-       activator = act;
-       setself(this);
-       other = otemp;
+               RandomSelection_chosen_ent.use(RandomSelection_chosen_ent, actor, this);
 }
 
 }
 
-#ifdef CSQC
-void trigger_touch_generic(entity this, void() touchfunc)
+void SUB_UseTargets_self(entity this)
 {
 {
-       entity e;
-       for(e = findradius((this.absmin + this.absmax) * 0.5, vlen(this.absmax - this.absmin) * 0.5 + 1); e; e = e.chain)
-       if(e.classname == "csqcprojectile")
-       {
-               vector emin = e.absmin, emax = e.absmax;
-               if(this.solid == SOLID_BSP)
-               {
-                       emin -= '1 1 1';
-                       emax += '1 1 1';
-               }
-               if(boxesoverlap(emin, emax, this.absmin, this.absmax)) // quick
-               if(WarpZoneLib_BoxTouchesBrush(emin, emax, this, e)) // accurate
-               {
-                       other = e;
-                       WITHSELF(this, touchfunc());
-               }
-       }
+       SUB_UseTargets(this, NULL, NULL);
 }
 }
-void trigger_draw_generic(entity this)
-{
-       float dt = time - this.move_time;
-       this.move_time = time;
-       if(dt <= 0) { return; }
-
-       if(this.trigger_touch) { trigger_touch_generic(this, this.trigger_touch); }
-}
-#endif