- WriteByte(MSG_ENTITY, self.dmg); // can probably get away with using a single byte here
- WriteByte(MSG_ENTITY, self.swamp_slowdown);
- WriteByte(MSG_ENTITY, self.swamp_interval);
+ WriteByte(MSG_ENTITY, this.dmg); // can probably get away with using a single byte here
+ WriteByte(MSG_ENTITY, this.swamp_slowdown);
+ WriteByte(MSG_ENTITY, this.swamp_interval);