-/// \brief Converts resource entity property to resource type.
-/// \param[in] resource_property Resource entity property to convert.
-/// \return Resource type (a RESOURCE_* constant).
-int GetResourceType(.float resource_property);
-
-/// \brief Converts resource type (a RESOURCE_* constant) to entity property.
-/// \param[in] resource_type Type of the resource.
-/// \return Entity proprty for that resource.
-.float GetResourceProperty(int resource_type);
-
-/// \brief Returns the maximum amount of the given resource.
-/// \param[in] player Player to check.
-/// \param[in] resource_type Type of the resource (a RESOURCE_* constant).
-/// \return Maximum amount of the given resource.
-float GetResourceLimit(entity player, int resource_type);
-
-/// \brief Gives player a resource such as health, armor or ammo.
-/// \param[in,out] player Player to give resource to.
-/// \param[in] resource_type Type of the resource (a RESOURCE_* constant).
-/// \param[in] amount Amount of resource to give.
+/// \brief Give several random weapons and ammo to the entity.
+/// \param[in,out] receiver Entity to give weapons to.
+/// \param[in] num_weapons Number of weapons to give.
+/// \param[in] weapon_names Names of weapons to give separated by spaces.
+/// \param[in] ammo Entity containing the ammo amount for each possible weapon.