const float PS_B_STATUS_RECEIVED = 1;
const float PS_B_STATUS_UPDATING = 2;
.float playerstats_basicstatus;
const float PS_B_STATUS_RECEIVED = 1;
const float PS_B_STATUS_UPDATING = 2;
.float playerstats_basicstatus;
void PlayerStats_PlayerBasic(entity joiningplayer, float newrequest);
void PlayerStats_PlayerBasic_CheckUpdate(entity joiningplayer);
void PlayerStats_PlayerBasic(entity joiningplayer, float newrequest);
void PlayerStats_PlayerBasic_CheckUpdate(entity joiningplayer);
const float PS_D_STATUS_WAITING = 0;
const float PS_D_STATUS_RECEIVED = 1;
float PlayerStats_PlayerDetail_Status = PS_D_STATUS_IDLE;
const float PS_D_STATUS_WAITING = 0;
const float PS_D_STATUS_RECEIVED = 1;
float PlayerStats_PlayerDetail_Status = PS_D_STATUS_IDLE;
float autocvar_g_playerstats_playerdetail_autoupdatetime = 1800; // automatically update every 30 minutes anyway
void PlayerStats_PlayerDetail();
void PlayerStats_PlayerDetail_CheckUpdate();
float autocvar_g_playerstats_playerdetail_autoupdatetime = 1800; // automatically update every 30 minutes anyway
void PlayerStats_PlayerDetail();
void PlayerStats_PlayerDetail_CheckUpdate();